Over a period of about 4 months, me and my friend Stef Bracke collaborated to create this procedurally generated coral reef. It was a pretty big project and was the perfect opportunity to practice my skills and learn more about as many things possible. As an Environment Artist, i was responsible for the asset, foliage and creature creation, as well as texturing, shaders and Niagara particles. Stef was covering the more technical aspects, such as the procedural generation of the environment and the underwater blueprint.
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The coral and rocks were made modularly- I initially made individual coral parts which were then used to create an actual coral piece. Together with some rocks and foliage, i created coral assemblies that were then used in Stef's PCG to generate rock formations for the reef.
The foliage was made by creating my own foliage atlas based of references i gained from images of sea grasses and other plants i found online, which I then used to create a handful of foliage assets.
The fish were sculpted in zBrush and textured in substance Painter before being put in some fish school particles.
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For the presentation, i used Unreal Engine’s Virtual Cameras and Livelink to film sequences from my ipad that were connected to my scene, to make these realistic scuba diver shots. It was a really fun experiment and i’m really happy with how these turned out!
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It was a blast to work together and seeing everything slowly come together. I am thrilled to share the finished project with you, and I hope you enjoy it! 🌊🐠✨
We got contacted by 80lv to write a technical breakdown of our project. you can read it here: